Kudos where due, the Havok engine is amongst the best known and revered.
Not sure if its efficient or well designed though, but if Havok can provide hardware abstraction in the same way as 3D graphics acceleration works, it means games physics can be interchangeable between hardware acceleration and software where no hardware acceleration is present.
Very cool!
But for the meantime, I'll be sticking with my Quad core Intel and my Nvidia 8800! ;-)
By Anonymous CowardPosted Thursday 12th June 2008 18:44 GMT
IIRC both the Xbox and the PS3 use ATI based designs, futhermore Havok is more of an API, like Direct X to allow for complex physics to be coded easier and be more realistic.
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