It's almost as though the publishers had no knowledge of some of the most successful games of recent times or never even bothered to look at the game they were publishing.
It almost seems as though the developers had no knowledge of copyright law.
It's almost so ridiculous that they could try and claim it was a deliberate attempt to demonstrate the lack of respect people have for the hard work of others.
So they stripped out the maps and textures from Oblivion, UT2004, and some other games, and thought that NOBODY would realise if they made a P&C game out of them?
Saying that, though, I do remember seeing a shoddy rip-off of Terminator a while ago, to the point that you can actually see Arnold Schwarzenegger firing the minigun from Cyberdyne's office building window.
In the screen grab of thier game compared to Oblivion they were too lazy to even change the tapestries on the wall, the contents of the bookshelf, or the colour of the tiles on the floor, that is just plain lazy.
By Steven RaithPosted Wednesday 18th June 2008 16:00 GMT
I mean, there is homaging a game [think the doomguy on a spike in Duke Nukem 3D] and there is just taking the piss.
I'd love to see the full list of rip offs in this, and the reason for them being there - was it a bad attempt to homage various games, or just plain lazy design?
By ratfoxPosted Wednesday 18th June 2008 19:46 GMT
It's not only the fact that they will have loads of problems with lawyers, it's also that they've been working so much without even hoping to make something original.
By KanhefPosted Wednesday 18th June 2008 21:19 GMT
This is just mind-boggling. Almost everything is a screenshot from another game; only a few have been photoshopped up, and even that is just a copy/paste job. I wouldn't be surprised if every image is taken from somewhere else. At least it shows that they like playing other people's games.
"Between the three of us we researched, wrote, designed, animated, scripted and developed the whole game from home,"
Sadly, that's probably true; they don't mention the non-animated graphics. It might have been a decent game, if only they'd had a decent artist.
Imitation is the sincerest form of being an unoriginal thieving bastard #
By mPosted Wednesday 18th June 2008 21:44 GMT
Good old Victor Lewis Smith, thanks to him for that quote. I was going to pass it off as my own, but...
By Glenn AmspaughPosted Wednesday 18th June 2008 21:45 GMT
If they just released an easy to use P&C dev tool, they'd make some cash. Hell, my 7 year old would love being able to grab stuff from games and movies and then turn it in to a P&C adventure.
By Henry WertzPosted Thursday 19th June 2008 00:08 GMT
Amazing.. simply amazing. Before I saw the pics, I figured like a texture or two might have been "borrowed" and someone was making a stink over it. (Last time I read about this, it turned out nothing bad had happened -- both games had used a few textures out of some generic pile-o-textures). But.. these shots look identical.
For a point-n-click style game, you would think they would draw up some unique art, it shouldn't be as difficult as making up a bunch of 3D models etc. after all. If they can't draw, then hire someone who can, or do it all sketchy like a few of the Nintendo games and whatever you do, don't admit it's because you can't draw, say it's to make some artistic statement (heh).
By Andy BrightPosted Thursday 19th June 2008 00:48 GMT
As if there's a single game on the market these days that doesn't do exactly that - rip off not only the content ('please kill 5 wolves and return to Lothar-The-Scared-Of-Wolves for your reward'), but the very look and feel of whatever the current best seller is in the same genre. Original ideas these days appear to be doing a slight modification in the way you kill someone in the latest WoW clone (which itself merely lifted the best ideas from previously successful MMOs, bundled them together and presented them in the form of cutesy cartoons).
Every original idea that's ever proven to be popular has been ripped off by every game house past and present. And the few genuine talents when it comes to creativity in game design have always found it almost impossible to get significant backing from any major publisher until they've proved not just once, but many times, that their ideas sell.
Otherwise publishers are interested in nothing but re-hashes and ripoffs. I find it laughable that any one of these games houses has the balls to claim that anything they've produced actually qualifies as intellectual property.
Is it just me, or aren't all games the same anyway? #
By HerbyPosted Thursday 19th June 2008 01:47 GMT
Look, almost every game written is pretty similar. Get weapon, use on enemy, make points, discover treasure, find goal, live happily ever after. Yes, these guys just took some screen shots and fit them into the mold.
The whole process (stealing stuff) has been going on in media for a LONG long time. See:
By George JohnsonPosted Thursday 19th June 2008 06:04 GMT
...how come it took them so long? Christ, how long does it take to rip off screenshots, put them together and link them up in one of the multimedia game designer thingies?
Skip the Dead Code forums, check the Games page under More Projects. I wonder if they'll clear that reference off of their site once they hear about this?
By Andy WorthPosted Thursday 19th June 2008 07:21 GMT
To a point I agree with you there, as the vast majority of games are very similar yet slightly different variations around the same themes. However, take Oblivion for example - yes it's an RPG, (which you could argue are all various ripoffs of one or the other, however if you did that then there'd be about 12 games on the market). However, there are thousands of hours which have gone into developing beautiful landscapes, buildings, characters and stories, which sets it significantly apart from "another" RPG.
Of course there are a lot of similarities between games in the same genre but you would also have to agree that once in a while something quite special comes along. For example Half-life, which took FPS games from being a simple point and shoot to having puzzles and an almost creative storyline.
This incidence is entirely different though. They have taken what is probably the easiest thing to compare for similarities and then just outright copied it. It's not even like they stole the graphics engine and moved stuff around, but literally took screenshots of other games and used them in their own (at least that's how it appears). This is more than just a passing similarity in genre, more like blatent plagiarism.
It is one thing to borrow ideas for quests and plots but to actually steal the entire screen shots you are just lazy.
As for WoW clones stealing ideas from WoW, according to some of your statements like kill wolves and return to blah-blah, those ideas go way back to Might &Magic series and Wizardry series. The M&M 6 game you have to kill wolves to complete a quest for a hunter.
It is debatable whether images of computer generated scenes generated by 3d engines are protected by copyright, when the viewpoint is free to move, since the creator of the 3d engine is clearly not artistically involved (though, the model itself is protected). Of course, you'd need to go to court to argue this, and there's a fair chance you'd lose :P
By Mark FisherPosted Thursday 19th June 2008 08:19 GMT
On 3rd June 2008 SBOVIS posted:
"Hi,
I am on the look out for a 2D/3D background artist for the sequel to LIMBO OF THE LOST. This is a % of royalty position for the right person.
The backgrounds need to be in 1024x768 resolution and the end result is a static 2D image.
Other parts of the job will be for alpha masks and layers within the scenes. Approx 80 backgrounds will be needed, if you can construct in 3D using an editor like Unreal 3 etc all the better."
By Steven RaithPosted Thursday 19th June 2008 08:47 GMT
Um, having two different FPS both having a theme of hell on earth and both featuring shotguns, or two MMOs featuring the fact that you have to do tedious, repetitive tasks to gain experience points isn't *quite* the same as wholesale ripping off entire areas, scenes, and character designs that another company *paid* an artist/designer to create for them.
You're saying that Ford would have no reason to complain if Kia lifted without modification, say, the entire centre console, front and rear end designs from a Focus for their next medium sized hatch - right down to the shutline tolerances and badges - because, well, they both make metal boxes with four wheels that go places.
Andy, don't be naive. Whether you think a game is 'original' or not, doesn't mean that (in this case) the Oblivion developers didn't spend months building the 3d models and the texture artists didn't spend months building the textures etc. All these people cost money to pay for their work to produce really good looking and effective scenes.
To have some oik press printscreen and then profit from your work just because he thinks he can doesn't make it right.
By Anonymous CowardPosted Thursday 19th June 2008 09:22 GMT
There's a difference between copying the *idea* behind a game and the actual *artwork* which is very very different from stealing the "look and feel" of a game. A lot of time and money will have been spent producing the artwork for games that these muppets have stolen - why should they get away with it? IMO it's a criminal act and should be punished accordingly. Bring back hanging I say! Hang them until it hurts!
There is an amusing thread on Neogaf and on there there is talk about the original, Amiga, version that they worked on nearly 15 years ago. Turns out people have found that the artwork in that was ripped off too ...
Totally brilliant ... i just can't believe they thought they'd get away with this one ...
By Anonymous CowardPosted Thursday 19th June 2008 10:20 GMT
is the game story any good - having many a good idea for doujin games but no artistic ability I'm stuck contemplating ripping graphics. Art doesn't make a game, but it does help.
Of course I'd mention the fact that none of the art was mine, and wouldn't charge for it. Of course that's still illegal - but whatever.
I don't have much sympathy for them, if it was a free game, or a game being pushed for £2 off a website then maybe I would. But they were selling it as a full blown commercial product.
Hell if they turned up said "yeah we've made this game, but all the graphics are rips so we'd need an artist for 6 months to fix that." I'm sure they'd of still got some interest, but probably wouldn't have made the same profits...
By Torben MogensenPosted Thursday 19th June 2008 12:32 GMT
There are many sources of free, legal images you can use:
- Go out and shoot a few photos of landscapes, buildings etc. Play a bit with Photoshop if you think they are too boring-looking.
- Use artwork by long-dead artists. I'm sure you could make a nice P&C game from a collection of, say, old Arthur Rackham artwork.
- Google "public domain image".
So it is just plain silly to rip off copyrighted images.
BYW, one possibility that hasn't been discussed is that the developers may themselves have been victims of a rip off performed by an "artist" that they hired to do the artwork. If they just posted an ad in some forum, that might easily happen.
By Martin OwensPosted Thursday 19th June 2008 13:02 GMT
So much work goes into making game elements, I'm surprised there isn't more collaboration to create a repository of cool looking tree models and that sheep model that everyone uses.
Seriously, these copy and paste wizzards are going to jail. But the games industry is burning money recreating the same basic objects as everyone else and could do a better job and encouraging new talent by releasing some of the more mundane stuff with a reasonable CC license.
By Ashley PomeroyPosted Thursday 19th June 2008 13:38 GMT
"publishers are interested in nothing but re-hashes and ripoffs" - bear in mind that lots of re-hashes and ripoffs are also commercial failures. Consumers don't care whether a game is original or not, and why should they? They aren't purists, they just want a good time, and the company that can sell its goods most effectively, with the most effective marketing, wins. The loser gets nothing, it doesn't matter if he or she was morally righteous. Moral righteousness won't put food on the table, for that you need a cudgle and the willpower to go out there and kill a bison, and skin it etc.
By Jonny FPosted Thursday 19th June 2008 13:44 GMT
I mean, when a game copy-pastes levels, sounds, graphics, UI, and designs from a crapload of other good games, such as Thief 3, UT2004, Morrowind, Oblivion, WoW, Vampire: Bloodlines (one of my all time favs), Crysis, + more, it must be super awesome, right? It's like the combined awesomeness of all those games in one affordable title
Not wishing to excuse their lazyness or (anything else) but #
By Rob CrawfordPosted Thursday 19th June 2008 14:04 GMT
just to throw this thought into the mix.
They didn't actually include the 3D models or raw textures in the game but an representation of the textures and models.
The screen shots used only really existed on their own machines (in theory) that rendering of that frame only took place due to players actions within the game.
Sort of at best it could be argued that they only included a representation of another publishers game without permission. Perhaps in that thase they may be able to argue some form of "fair use"
Graphically though the game bust have been a real dogs dinner.
Anyway I have other trouble to cassuse now ;)
Why Jobs ?
No doubt he will sue as it's his role to steal other peopls ideas and pass them off has Apples own unique revolution
By Keith DoylePosted Thursday 19th June 2008 15:40 GMT
These guys may have been simply trying to milk an advance out of a publisher I suppose-- if so good luck finding them after this. The publisher may not have any legal liability here but you really have to colour them stupid, whether or not they got taken for an advance...
Comments on: UK developer trio accused of game plagiarism
Bonkers #
By Tom Posted Wednesday 18th June 2008 15:34 GMT
what i cant understand is... #
By Liam Posted Wednesday 18th June 2008 15:42 GMT
Aha! #
By Anonymous Coward Posted Wednesday 18th June 2008 15:55 GMT
Heh #
By Ash Posted Wednesday 18th June 2008 15:59 GMT
Imitation if the truest form of flattery #
By Jamie Posted Wednesday 18th June 2008 16:00 GMT
Brilliant #
By Steven Raith Posted Wednesday 18th June 2008 16:00 GMT
@ Ash #
By Michael Law Posted Wednesday 18th June 2008 18:42 GMT
Can't keep... #
By Schultz Posted Wednesday 18th June 2008 19:01 GMT
I actually feel bad for them #
By ratfox Posted Wednesday 18th June 2008 19:46 GMT
But... #
By Anonymous Coward Posted Wednesday 18th June 2008 20:37 GMT
Amazing #
By john gibson Posted Wednesday 18th June 2008 20:55 GMT
Wow #
By Kanhef Posted Wednesday 18th June 2008 21:19 GMT
Imitation is the sincerest form of being an unoriginal thieving bastard #
By m Posted Wednesday 18th June 2008 21:44 GMT
They should release their P&C dev tool #
By Glenn Amspaugh Posted Wednesday 18th June 2008 21:45 GMT
P+C dev tool #
By Steven Raith Posted Wednesday 18th June 2008 22:58 GMT
Dodgy, dogy, dodgy #
By Nordrick Framelhammer Posted Wednesday 18th June 2008 23:08 GMT
@ Glenn - They already have.... #
By Owen Edwards Posted Wednesday 18th June 2008 23:11 GMT
My business plan! #
By Adrian Esdaile Posted Wednesday 18th June 2008 23:46 GMT
@Owen #
By Mark Posted Thursday 19th June 2008 00:06 GMT
Amazing.. #
By Henry Wertz Posted Thursday 19th June 2008 00:08 GMT
That's hilarious #
By Andy Bright Posted Thursday 19th June 2008 00:48 GMT
Is it just me, or aren't all games the same anyway? #
By Herby Posted Thursday 19th June 2008 01:47 GMT
Box art, LOL #
By Mathew White Posted Thursday 19th June 2008 01:54 GMT
What staggers me... #
By George Johnson Posted Thursday 19th June 2008 06:04 GMT
@Mark #
By Lee Posted Thursday 19th June 2008 06:34 GMT
@Mark Re;SBOVIS #
By Shaun Wilde Posted Thursday 19th June 2008 07:11 GMT
@Andy Bright #
By Andy Worth Posted Thursday 19th June 2008 07:21 GMT
@Mark #
By Russell Preece Posted Thursday 19th June 2008 07:58 GMT
And even more amusing... #
By Russell Preece Posted Thursday 19th June 2008 08:00 GMT
@Andy #
By Jamie Posted Thursday 19th June 2008 08:16 GMT
In fairness... #
By Stuart Posted Thursday 19th June 2008 08:18 GMT
Better Late than Never? #
By Mark Fisher Posted Thursday 19th June 2008 08:19 GMT
Strange #
By s0mmie Posted Thursday 19th June 2008 08:44 GMT
@Andy Bright #
By Steven Raith Posted Thursday 19th June 2008 08:47 GMT
@Andy #
By Rob Posted Thursday 19th June 2008 09:04 GMT
As an extra #
By Rob Posted Thursday 19th June 2008 09:10 GMT
Infocom roolz...... #
By nematodirus Posted Thursday 19th June 2008 09:18 GMT
@ Andy Bright #
By Anonymous Coward Posted Thursday 19th June 2008 09:22 GMT
@Mathew White #
By David Gosnell Posted Thursday 19th June 2008 09:28 GMT
best ever #
By Phill Holland Posted Thursday 19th June 2008 09:29 GMT
Original version was ripped off too ... #
By Oscar Posted Thursday 19th June 2008 09:31 GMT
Comments on Amazon review.... #
By Anonymous Coward Posted Thursday 19th June 2008 09:45 GMT
thing is #
By Anonymous Coward Posted Thursday 19th June 2008 10:20 GMT
Provided some entertaining reading. #
By Anonymous Coward Posted Thursday 19th June 2008 11:42 GMT
Oh dear... #
By TMS9900 Posted Thursday 19th June 2008 11:53 GMT
Pay for it? #
By Greg Jebb Posted Thursday 19th June 2008 12:01 GMT
Plenty of ways to get legal images #
By Torben Mogensen Posted Thursday 19th June 2008 12:32 GMT
Elements #
By Martin Owens Posted Thursday 19th June 2008 13:02 GMT
Having grown up in Maidstone #
By Philip Cheeseman Posted Thursday 19th June 2008 13:03 GMT
Night fever, night fever #
By Ashley Pomeroy Posted Thursday 19th June 2008 13:38 GMT
The US Amazon reviews are great! #
By Jonny F Posted Thursday 19th June 2008 13:44 GMT
Not wishing to excuse their lazyness or (anything else) but #
By Rob Crawford Posted Thursday 19th June 2008 14:04 GMT
Hilarious #
By Joe K Posted Thursday 19th June 2008 14:16 GMT
Majestic = Tri Synergy? #
By Adam T Posted Thursday 19th June 2008 15:21 GMT
@ Not wishing to excuse their lazyness or (anything else) but #
By Adam T Posted Thursday 19th June 2008 15:28 GMT
Did the publisher cough up an advance? #
By Keith Doyle Posted Thursday 19th June 2008 15:40 GMT